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# 1 28-06-2009 , 01:51 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

connection editor question

Im following a rigging tutorial. Its a human type character, and Ive got to a point where Ive created two manipulators, one for the neck, and one for the back. Following the tutorial Ive created two custom attributes for each manipulator, one called twist, and one called ikfk blend. Im now supposed to connect these two to their respective attributes on their respective IK handles, i.e, the neck and the back IK handles (there are two spline IKs - one for the back, and one through the neck.


Im unsure what exactly I'm connecting. I am assuming Im connecting the newly created twist attribute of my manipulators to the twist attribute of the IK handles. But for the IKFK blend, there are two attributes on the IK handles, and Im not sure which to connect to. One is IK blend. And the other is IKFK manipulation. Can someone help?