yep, play every frame selected. still no dice could it be the amount of time on the animation? the animation stops @ frame 27. so..... file3.frameExtension= floor ((frame - 1) / 3) + 1; if (file3.frameExtension > 9) file3.frameExtension =1; im guessing this expression is like make each image go for 3 frames. 3 frames x 9 images = 27 total frames. I just want it to loop after 27 frames.