OK everyone, I am a newbie to maya. Although I have worked with it only for a few months. And you guessed it, I only have PLE right now. So with all of that in mind, will you take a look at my sniper rifle. So far I have stayed away from the clip and body, along with the foregrip (mostly because they seem the hardest). But PLEASE PLEASE PLEASE give me some critisicm(?) on this. Even if it is bad I wont care. I have not really started to much on this so when you see a ring near the scope just floating out there, it is because I havn't figured out a way to create the billow that connects them. (like I said, I am newb). And one more thing, the shaders that I have used right now are so basic, they are only used to tell the difference between the undetailed parts.