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# 2 16-10-2008 , 01:15 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Use a NURBS curve it auto smooths the curve out.

The points for the curve you would have to place to the dimensions you need in space. Have a play with it to get a feel of what's going on.

Theres a free tutorial on the web about making a battleship in maya using curvs then lofting them together, a google with something like modeling a battle ship in maya shoiuld get results.

Use the principles in that for your project, if your not used to maya then I would do the tutorial all the way through to get your maya chops up.


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