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# 7 28-10-2005 , 01:12 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yes, that's true. I don't use Subdivide as much as the others as I like the pin-point control Split Poly and Cut Faces gives.

Smooth isn't something that is generally used for making game models because of the increased amount of geometry that results.


-Mike
The Maya Toolbelt