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# 10 19-04-2010 , 10:36 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
mate I have been trying again, I really dont think there is a solution other than 2 objects but grouped or combined???

I think its the way Maya interpolates the position of the vertices in the rectangular shape and pulls the skin to it instead of the other way around.

I think I will go with Jay and ctbram who have said "thats the way it rolls" LOL. Unless there is a way to snap the vertices on the rectangular object to a certain radius from the centre point??? That way it would have to conform to the cylinder?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes