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# 10 08-02-2011 , 08:57 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hi Dom,

It can be but this makes the voxels stretch and look strange, the hard edges are generally due to opacity settings and such. The heigher the resolution the more voxels that you have, this coupled with an opacity/transparancy goves good looking fluids as the cost of simulation and render time.

Essentially with keeping the voxels square you need to ensure that they are multiples of the size of the container for example if the size of the container is 10x10x5 the resolution needs to be a multiple of this so for a low resolution sim the resolution should be 10x10x5, for a higer res then multiply the size so a high res could be something like 50x50x25.


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