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# 5 17-06-2003 , 04:09 AM
wchamlet's Avatar
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Join Date: Nov 2002
Posts: 195
If there wasn't any UV's saved with the 3ds exported model, then the model will not have a shader assigned to it when you import it into Maya. You can assign a UV set either by automatic mapping or any other type of mapping you choose. You can later create a better UV layout when you need to. Once the model has a UV set, you can assign any shader you want.


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