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# 11 01-02-2004 , 03:42 AM
fredriksson's Avatar
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Join Date: Jun 2003
Location: Sweden
Posts: 571
1. I've never done this in maya. It could possibly be done, but I would do this in post, render out each sequence and cut it in some compositing program.
2. Set driven keys on the rotation axis and the movement axis. You'd have to do some basic algebra to get the anglevelocity.


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