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# 5 02-07-2005 , 02:21 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I think I would suggest making those straps a part of the arm's texture itself, as opposed to creating geometric straps. It'd allow for more detail. Using a normal map (ie. bump map) (eventually) you'd be able to make the strap appear to be a raised part of the surface.


-Mike
The Maya Toolbelt