Thread: "glow maps"?
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# 30 11-09-2008 , 04:30 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140

GecT: Wrote

Benny you only need to turn on FG in Mental Ray to get the shader to illuminate, no need for a photon emitting light (just make sure you uncheck the use default lighting option in the general tab of the render settings) As THX said boosting the incandescence will help, you have to watch it with that though or it'll create hot spots and still may not illuminate as much as you want, and that's when you'll need to pull it back some and boost the FG scale in the render settings (those numbers depend on the scene scale, so its a lil trial and error).

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