getting a verts worldSpace coordinates
Didn´t know exactly where to post that issue, so here´s my terrible problem.
I desperately need to point constrain a locator to a vertex. the vert is part of a skinned geometry -> animated. while the vertex is now moving through space the locator should stick to it.
things I tried:
1)pointConstraint
select vertex + shiftSelect Locator
Animation > Constrain > Point
(creates a pointConstraint, but doesnt have any effect on the locator. locator stays where it is.)
2) geometryConstraint
select vertex + shiftSelect Locator
Animation > Constrain > Geometry
(create the geometryConstraint, but the locator is now floating over the geometry while it trying to maintain its original location in space)
idea:
outputCloth4.pnts[171].pntx";
outputCloth4.pnts[171].pnty";
outputCloth4.pnts[171].pntz";
my geometry is called collisionDress (because it will be animated with nCloth). my idea now was to feed the vertex xyz-coordinates into the locators xyz-coordinates. the problem but is, I will have to do this for multiple animations - ergo script it.
question:
how do I get worldspace coordinates from a vertex so I can plug its values into the locators XYZ translations?? because If I´d select the dress, go to component mode - select vertex - CVs[click to show] it always says 0 0 0 for all vertices for all translations - I guess thats local space...
is there any way to feed my locator with world space values from a vertex?
please help
everything starts and ends in the right place at the right time.