then adjust the reflectivity level.. i was in a hurry so,, anyway, here it is ... assign a lambert material to the bowl and check the attrubutes of it.. and turn on visible in reflections(as in the pic attached in the last post) assign a blinn or a phong material to the table and dont forget to turn on raytracing in the Render Globals.. hope this is clear.. not sure about your situation though Tariq