Originally posted by vladimirjp procedural texturing..... how to do it, how does it work... any tutorials?? please thanx all procedurals are not any harder to use than "normal" (non-procedure) render nodes. basically what you do is create a procedural render node, tweak the attributes to your need, connect it to the correct place in your shading network. lets say you want to connect a marble texture to the color of a lambert material. you would create the marble render node (in 3d textures) and connect it by draggingh with the default (ctrl-mmb) from marble to lambert. now you have successfully created a material that has procedural components. here is a list of some procedural render nodes: 2d:Fractal Mountain Noise 3d: basically every 3d texture is proceduralBrownian Leather Marble Solid Fractal ... p.s.: the manual is helpful in learning how to do stuff - look in rendering of "using maya"