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# 5 14-04-2007 , 06:31 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Steve

Good glad you got it sorted. Im using Maya Complete so I dont have the Luxury/ballache of Unlimited.

With regards to PFX, I dont usually do a nurbs cap then extract the curves from that, it kind of dictates your hair that way. I use around 20 custom drawn curves so I get what I want (no compromises LOL), one curve is also drawn from where the PFX hair will grow, then I just use the curves as control curves for the hair to follow. Then just parent the curves to the head or if it a rigged head, they are parented to the upper most joint.

The only time I use a cap is for fur (at work), its easier to control uvs too!!

Cheers
Jay