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# 3 26-05-2007 , 12:32 AM
happymat27's Avatar
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Join Date: Jul 2004
Posts: 1,257
It could also be an issue with the UV mapping, if you are using a procedural texture on an object which has, for example, had edges beveled you can sometimes get wierd transparency happening in the work view. If you render the image, chances are that you'll see the object without transparency but I would still set about UV mapping your model properly.

Take it easy,

Mat.