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# 2 28-11-2007 , 10:22 AM
djknucklez1's Avatar
Registered User
Join Date: Oct 2007
Location: San Francisco
Posts: 131

hmmm...

Go to highend3d.com and download a metal shader. Load it and take a look at how it's made. Look at the inputs, outputs, bumpmaps, textures etc. Sometimes you got to dissect things to find out how they work. It's usually what I do with other people's rigs, models and shaders to get a better understanding of how they created it.


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