Thread: rig splines?
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# 1 03-02-2011 , 05:21 PM
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Join Date: Feb 2011
Posts: 42

rig splines?

Hello, only picked up Maya last week sp still trying get my head around workflows.

I have modelled a rope using a cv curve as a path for an extrude modifier. To animate the rope i have added bones and skin, but i wondered whether it would be possible to apply bones to the initial path, and simply animate this instead of the model. I have already deleted the history, removing the link between the model and its spline path, but i wondered whether using the path which has considerably fewer pollys than the model would be better practice.
Any thoughts would be great
cheers
Jim