Thread: new project
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# 57 16-03-2008 , 06:28 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
well, still no luck. I tried saving out as a tiff and manually converting to a tiff in ps, but either way, it still looks crap. I also tried downloading a new configuration from zbrush central, but as you can see in the close up i am still getting some weird contours and triangles when i get up close.... gggrrrr.

so now i am trying to install pixero's js normal mapper and i think i have put everything in the right place, but i'm having some trouble putting the lines:

link "{MAYABASE}/lib/JS_NormalMapper.{DSO}"

mi "{MAYABASE}/include/JS_NormalMapper.mi"

in the maya.rayrc file. i've tried every combination i can think, but still no luck. either mr won't work or it renders the model black.

If anyone knows where to put them (no rude suggestions please) and can maybe show me their maya.rayrc file, i'd really appreciate it....

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