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# 2 03-11-2002 , 12:42 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You can map the specular of a shader with a file to help dirty it up, or you could use layered textures/shaders.

A blue flame/thrust shouldn't be too hard to make using either particle effects or a soft-body surface with a cool flame shader.


-Mike
The Maya Toolbelt