Thread: spongebob ;)
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# 1 09-07-2009 , 07:13 AM
Mayastatic's Avatar
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Join Date: Jul 2006
Location: germany
Posts: 154

spongebob ;)

Hello again!

I have to model a sponge like bone from a human jaw for a dental animation.

I tried to model it with boolens and so on but I canĀ“t get a good result!
One reason is that booleans do not work for more than 10 holes, after that it erases my hole mesh, the typical boolens problem!

Now I heard about a procedural shader who calculates a sponge to a mesh!

You know about it!??? Or have you a workflow to get a result for that??

Thanks...

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