Thread: beard problems
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# 4 08-12-2006 , 10:12 AM
Registered User
Join Date: Nov 2006
Posts: 19

Originally posted by Jay
Ninjax

What gster has said is a good idea, but to be honest maya fur is actually ideal for this type of work, as a beard is not too long and can be tweaked fairly easily. The baldness map is also editable quite easily in PS. Ive recently done a 'Craig David' Style on a character at work, it took about 30- 45mins, the result was fine.

As long as your uvs on the head are good then you wont have too many probs.

Jay

thanks for the reply, could you post your model so i can see what it looks like