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# 5 28-03-2011 , 09:59 PM
Registered User
Join Date: Dec 2010
Posts: 68
I see what you mean, might be a good practice, but for efficient sculpting it is always good to start from a base mesh that supports the final product. I use subdivided cubes sometimes in other applications to get an all quad sphere, but in general I try to come close to the final shapes from the start. Saves you time and you avoid a lot of unnecessary stretching of the toplogy.

Anyway, result is pretty neat, keep it up!!! user added image


TDWuser added image