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# 2 14-01-2007 , 06:46 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Id go for a blinn, with the freanell effect on the reflectivity, lower the ecentricity and up the specular roll off as this pushes the reflections to the edge giving it the glazed look.

You could create the stripes using a checker or a ramp (if you wanted to do it within maya


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