View Single Post
# 1 19-10-2009 , 09:43 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Character modelling

Hi all. Ive been working on this model for a few days. The basic figure is the superAverageMan from zbrush, and ive built some clothes and extras around him. Im not exactly sure where the line is between how much detail I add in maya and how much I leave for zbrush,(which I plan to put him in soon) and im not wholly sure whether to try and create displacement maps in zbrush and paint him with photoshop, so I can render him in maya, or paint, scuplt, and render him all in zbrush. I dont really know much about creating a scene or lighting with zbrush. Lots of dont knows, but here he is so far.

I roughly made it with a world war 2 german military/gustapo uniform in mind.

Attached Thumbnails