Oh man I guess it is a 2008+ thing because I avoid the regular mia_material as it doesn't have bump slots. What I ended up doing was plugging gamma nodes into all the channels that spit back color, like the diffuse, refraction color, translucency, additional color etc. Then exported that shading network and I keep that shader handy in one of my Hypershade tabs . Right now I'm trying to create a MRphenomenon for it so I can put it in the create list with the other mia_materials. Crossing my fingers. I just realized I might be hijacking this thread so yeah, I'm outta here lol.