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# 26 02-07-2010 , 05:19 PM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227
I finished my NVIArt entry work.
I haven`t posted much WIP since my test render because of UV mapping work that was causing too many crashes in my PC.
I was going to have many UV channel for different details, but at the end I needed to compress just to 1 because of the crashes.
Seems many UV channel make my PC memory usage too high.

Anyway here is the link to my work.(I cannot post my work here yet, until the comp. is decided "even I`m not too confident, too many great art works in the competition")

https://forums.cgsociety.org/showthre...f=309&t=897488
https://forums.cgsociety.org/showthre...f=309&t=897188

Both I rendered in many stages (background, middle ground, and vehicle), also because my PC was smoking if I try to render all in once.

Strange because I don`t have so many polys, or textures, maybe it is the lighting.

So in the end I had just 2 day to work on both renders, and the background is blur because I couldn`t achive a good texturing and modelling to show in detail.
Well sounds like excuse, but the true is others people with great art work had more organization and workflow.
1 thing I learn in this comp. is to upgrade my PC, and set a longer period for render test for final composition, or will end up like this, no even time to retouch in photoshop,b just layer it up with all messup lighting.
Honestly not too happy with the result, my work looks like "plastic toy", but in other hand I will keep continuing this model after comp. here in Simply site to get until the level I wanted to achive.

Ah, end more, Brazil just lost FIFA.
I have to tell, today is not my day.