Originally posted by gster123 I think that if you use something with transparancy enabled (like a PNG or a .tif) Maya mapps it automatically to the transparancy node when you load it up as a colour map. Other than that its just a black/white image (or grayscale if you want) that you mapp into the transparacy node. Yeah, I might just go with a PNG for the final texture, but for now, JPGs are going faster. :p I'm not rushing this project (got till the 22nd!), so I'm taking it slowly and making sure I get everything in there right. Got a couple wood textures on it, but not on all of it. Still have a little tinkering to do on the unmapped stuff, but for now I'm concentrating on the real textures. I'm hoping to finish up the texturing by Tuesday, so that I can work more on the ocean, the wake, and the render. I wish I could post the HD one, as there's much more detail in it.