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# 57 14-02-2008 , 06:01 AM
Jr.Who
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Originally posted by gster123
I think that if you use something with transparancy enabled (like a PNG or a .tif) Maya mapps it automatically to the transparancy node when you load it up as a colour map.

Other than that its just a black/white image (or grayscale if you want) that you mapp into the transparacy node.

Yeah, I might just go with a PNG for the final texture, but for now, JPGs are going faster. :p

I'm not rushing this project (got till the 22nd!), so I'm taking it slowly and making sure I get everything in there right. Got a couple wood textures on it, but not on all of it. Still have a little tinkering to do on the unmapped stuff, but for now I'm concentrating on the real textures.

I'm hoping to finish up the texturing by Tuesday, so that I can work more on the ocean, the wake, and the render.

I wish I could post the HD one, as there's much more detail in it. user added image

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