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# 2 01-02-2010 , 08:49 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Does it absolutely have to be made in Photoshop? Because for the geometrical background I would just jump into Maya and make a shape, assign a surface shader, dupe it into the pattern I want and render that out at whatever resolution. And whats great about it is that you'll have an alpha mask built in, so you can do a bunch of crazy stuff with it in Photoshop, and you can snip that up if you want something tileable. And for the second issue, I'd definitely do the base shapes in Maya.


- Genny
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