Made an update. Added the top part of the visor as you can see. I tried modeling this in a similar fashion to the lower piece, by pulling CVs on a poly surface and cutting it up for more detail, but that was not getting me good results. So I created a nurbs sphere and used a quarter of that, then pulled those CVs around. It was much easier to get the shape I wanted. Then I rebuilt the surface to add more isoparms then converted to polys. This is with a smooth added. I guess I could of just of left the object in nurbs since I was going for a smooth look anyways. Maybe I will do that in the future, we shall see. Any comments are always welcome.