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# 1 20-07-2007 , 05:42 PM
Registered User
Join Date: Jul 2007
Posts: 6

transitioning into maya

i'm still transitioning into maya. i'm actually an art institute student majoring in interactive media and took up 3d modeling and 3d animation as a sort of 'minor' to help in my production of some 3d/flash/web hybrid projects and i just got hooked to the whole modeling thing. my modeling class used 3d studio max which is what i'm accustomed to and i'm glad that maya isn't all too different from 3d studio max.

just had a few questions:
- are polygons the only thing you can rotate/scale in the side/top views? why not surfaces?
- is there any way to convert a surface to polygons?