Originally posted by NextDesign You don't need to create another texture. Use the reverse utility node. Connect the out color of the texture to the input of the reverse node. Then the output to the transparency. I don't think an mia material would be necessary for this application. The added complexity and features would probably go unnoticed. Didn't even think of the reverse node as I don't use it a lot. But I have to disagree about the mia_mat comment. I consider it to be a general shader so I use it for pretty much everything, hence the "personally" preceding my statement, whether jjmacky88 was familiar with that shader or not, it was to let him know the option was there. Originally posted by jjmacky88 GecT, wow, thank you for that! I will try it first thing tomorrow! No problem. Let me know if it works out.:blush: