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# 1 11-07-2004 , 03:55 AM
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Join Date: Jul 2002
Location: minnesota, USA
Posts: 154

Rendering problem in MR, surface

I have 2 layered shaders used to texture my tank. They are all lamberts pluged into the layered shaders. The light is IBL with the RNL.hdri probe. In the IBL settings I have under visibility ; primary vis, vis in reflections, vis in refractions un checked. MR is set to the defult production settings with FG rays at 1000. I have I have attached a small quicktime file in a rar to better display my problem. Basiciall As the tank rotates the surface of my tank gets all messed up. Any help is appreciated.

Thanks for your time,
Kassun

Attached Files
File Type: rar tank_rotate_qt.rar (641.4 KB, 300 views)

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