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# 13 23-01-2007 , 11:54 AM
SpaceGoat's Avatar
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Join Date: Apr 2005
Location: Australia
Posts: 159
Jay your right on that but incredibly high poly isn't really necessary as long as the polys are in the right place. Nice work too btw and don't forget to leave the low poly versions normals un-smoothed so you don't get a messy result. Oh and have you found out how to render normal maps in software? I tried a while ago so many times that trying again would drain my lifeuser added image