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# 1 08-02-2005 , 05:39 PM
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Join Date: Oct 2004
Posts: 7

UV Texture editor rookie

There are a couple basic concepts about the UV texture editor that I just can't get my brain wrapped around. I have a simple planar projection. Its a simple, simple wall with 3 extruded windows. I select the faces, then go to Edit Polygons>Texture>Planar mapping. I check "keep image ratio" and "best fit to plane". Now these selected faces show up in my UV texture editor. fine.

Question one: I can secect a UV, select shell, and move the wireframe. But the image itself stays behind. How do I move them TOGETHER? Do I bake them?

Question two: once I do a plane and I go to work on another one, they all stack on top of each other in the same quadrant of the UV editor! argh! I don't know how to move/hide them to be able to work one them separately.

I am beginning to HATE the UV texture editor. user added image

Thanks in advance,
Phil


PS: any books, tutorials that deal with this "kindergarden" level of texture mapping would be appreciated.