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# 4 13-12-2006 , 03:05 PM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Planar mapping maps the uv geometry from either the x,y or z axis though in the camera setting you can map from a non orthoganol view ie, in your persp window dolly around until your looking at the piece you want to map, however it looks in your persp window is how the uvs will look when mapped. Hope that makes sense.


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