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# 3 21-07-2010 , 05:32 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

Re: Polygons v/s Nurbs

Originally posted by Perfecto
I was told by a university that for movies, you model everything in NURBS. I didn't realize that. Is that really true?

I'm pretty sure that's not true. In fact I'm 99.9% sure that's not true. So keep up the poly modelling. But in fact, modelling in NURBS can be faster and more precise for certain things. I made a music stand (on my blog) in NURBS that would probably have taken a lot longer to do with polys.

Both have pros and cons as has been discussed so many times before. I would recommend trying to learn and get relatively decent at both (that's what I'd like to do) and so you can better decide which to use when.


2. As for your other question, I don't think it matters terribly much as long as you're consistent and organized. I add an M to material names (e.g. grassM) and controls get something like l_wrist_Ctl, but I don't think there's one good way to do it.


-stwert

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