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# 4 16-06-2003 , 01:47 PM
Here's my test example. Cube and ring are both textured with the same shader. The ring ignores images attached to the color node and just displays a basic default color.

By "check how the uvs are laid out" do you mean cylindrical mapping, automatic, etc? I've tried both; the UV texture editor shows the shader applied. Otherwise, my semi-newbie brain doesn't understand.

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