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# 1 02-10-2004 , 03:29 PM
Matt1234's Avatar
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Join Date: Sep 2004
Posts: 25

SubD Spaghetti Junction

hi guys,

Im new to maya and am picking it up quickly (thanks to simplymaya.. awesome site user added image ) but i have a problem that is really bugging me. I create a nurb head, convert to polygons. Then i split some polygons... when i convert to subDs the edges in certain areas go like spaghetti. no longer straight but all randomly wonky. can any help me?!?!?!

any help would be greatly appreciated

thanks