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# 2 03-11-2005 , 06:09 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
Hmmm. Sounds to me like you need some particle emitter(s) and depending on how real it needs to look, I'd use a fluid simulation to do the smoke. The particles STREAKS should be pretty straight forward. You could set up a ramp to control the color. You could randomize the particle life span and emittion rate. Use gravity and collisions too. The emitter(s) could be keyframed so they will follow the path of the laser or you could set up a path using a curve then have the emitter(s) follow it. Depending on how you created the laser, you may already have something on the surface of the object being cut that you could constrain the emitter(s) to.

I know this info sounds general but it's all I can come up with without actually doing it.