View Single Post
# 13 26-07-2014 , 06:55 PM
Registered User
Join Date: Jul 2014
Posts: 2
I had the same problem and went to this page/site to get advice. But then I went back to maya interface and found out how to solve this problem, the solution is not to rotate it immediately after setting the constraint but to unclick the curve first and then click it again and rotate it. Should work fine now. user added image


When I use orient constrain they joint flips on its side so that its lying parallel with the curve, which is not really what I am after. What I am really after is to have the spine and each joint of it can be rotated by grabbing the curve, but when I try this like I say it either flips on its side, or sometimes just spins really really fast when I move the rotation too just a tiny bit. I am confused lol!

Plz send wise words this way!!

Cheers
Chris