View Single Post
# 2 26-05-2003 , 05:05 AM
olivermagno's Avatar
Registered User
Join Date: Mar 2003
Location: Philippines
Posts: 94
try this, add attribute to your group name it RPM

if (frame == 1)
{group4.rotateX = 0 ;}
else
{ group4.rotateX += (( group.RPM * frame * 360 )/(30*60))/frame;}

just key the RPM attribute, 0 means it will not rotate.

got this stuff in highend3d.


------------------------------------------------
our decisions-not the conditions of our lives
determine our destiny.