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# 9 28-10-2012 , 09:07 AM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Tried to tidy up the area around the mouth and added some hands and feet this morning. Ignore the tri's in the mesh its just how maya vector rendered it out (was mucking around trying new settings), it's still mostly quads at the moment sitting around 2.5k polys. At this point would you subdivide the mesh to start adding detail or is it still too early and I should be doing it other ways?

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