Thread: Alpha Shadows
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# 1 24-03-2004 , 08:23 PM
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Join Date: Mar 2003
Posts: 35

Alpha Shadows

I have a plane in a scene textured with a texture containing an alpha channel (its basically an object on the middle of the plane, with a fully transparent area around it). I was told that any shadows the plane projects will take the alpha channel into account, but as it is the whole plane is projecting a shadow.

Is there something I'm supposed to do to get a shadow only from the non transparent areas of the texture?