OK ill try to check this out. The IK was created from a plugin So its possible it was done wrong. Let me ask, I had to go in after the rigging and rotate the bones with out modifying the pose. I had to do this because I wanted to constrain my mesh to a joint. Could this have done it? I could go back and undo the rotate and constrain with the offset feature i never saw the first time. If in fact this is the case do the bones need to by 0,0,0? would freezing work?