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# 3 21-04-2008 , 12:10 PM
Registered User
Join Date: May 2006
Posts: 64
OK ill try to check this out. The IK was created from a plugin So its possible it was done wrong.

Let me ask, I had to go in after the rigging and rotate the bones with out modifying the pose. I had to do this because I wanted to constrain my mesh to a joint. Could this have done it? I could go back and undo the rotate and constrain with the offset feature i never saw the first time.

If in fact this is the case do the bones need to by 0,0,0? would freezing work?