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# 44 03-01-2009 , 04:20 AM
Minstrel's Avatar
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Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thx Jay, there is an IBL in there with primary visibility turned off, but it should be giving better reflections (the light source is the IBL node). I may have to map the reflectivity color directly to the HDR image instead of picking it up off the IBL. I'll test that.

The outer sphere of the eye is already a phong E shader, the inside sphere is a SSS shader with only specularity around the iris area.