Thread: Head
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# 45 03-01-2009 , 09:50 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
IBL? too slow for my liking, just use a sphere with a surface shader on it with your environment map.

With regard to the inner eye, I dont think the sss shader is doing it any good atm, and the phong E should pick up some form of spec....

heres one of mine on my site https://www.outlaws3d.com/?pp_album=m...Anders_08c.jpg
all the shaders here are blinn and phong. The blinn is using sss settings under the MR tab

Jay