Extract a curve from a poly model?
Hey,
I'm currently working on a poly model in maya 2010 and I would need to extract a profile curve from my surface... I tried duplicate the edges, extracting the adjacent faces and merging the vertices, but to no avail... I know you can do it in nurbs, but since it's all modeled in polys and conversion from polys to nurbs is pretty much a big no-no...
Any ideas?
Thanks!