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# 19 05-09-2005 , 10:27 PM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
Thanks Rupert, but I'm still a relative beginner. One of the biggest things that helps to make your poly models look more professional is to have a real good understanding of what the poly smooth function is actually going to do to your base mesh. You have to know how to use the split polygon tool in just the right places to get the exact edges you are looking for after the smooth. Lots of practice splitting and smoothing a simple polygon cube helps out no end with visualizing how objects are going to look after smoothing. Doing that helped me out greatly with accuracy.