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# 4 22-11-2009 , 05:37 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
grab a particle and open the attribute editor

in the second tab (by default if it's the only particle emitter you have it's called particleShape1) and open up the render stats

check the visible in reflections

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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
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